Combos with Archaeomancer
Creature β Human Wizard Β· CMC 4 Β· 367 combos
Discover 367 known combos featuring Archaeomancer in Magic: The Gathering. Each combo lists the required cards, prerequisites, and step-by-step instructions.
Ghostly Flicker + Peregrine Drake + Archaeomancer
Other: Infinite blinking, Infinite ETB, Infinite landfall triggers, Infinite LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.























