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Spellbinder

All 82 Combos with Spellbinder

Artifact — Equipment·{3}· CMC 3

82 combos found

Spellbinder

Combos with Spellbinder

{3}

Artifact — Equipment · CMC 3 · 82 combos

Discover 82 known combos featuring Spellbinder in Magic: The Gathering. Each combo lists the required cards, prerequisites, and step-by-step instructions.

Teferi's Protection + Spellbinder

Lock: Permanents you control phase out during your opponents' turns, You have protection from everything during your opponents' turns, Your life total can't change during your opponents' turns, Lock

Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost. Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn. Repeat during each of your turns.

Cards: Teferi's Protection, Spellbinder

Spellbinder + Savage Beating

Infinite Damage: Infinite combat phases, Infinite damage, Infinite magecraft triggers, Infinite storm count

Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it. Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one. Repeat.

Cards: Spellbinder, Savage Beating

Nexus of Fate + Spellbinder

Extra Turns: Infinite turns, Lock

Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Nexus of Fate without paying its mana cost. Resolve Nexus of Fate, taking an extra turn after this one and shuffling your library. Repeat each turn.

Cards: Nexus of Fate, Spellbinder

Spellbinder + Great Train Heist

Other: Infinite storm count, Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat damage

Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

Cards: Spellbinder, Great Train Heist

Spellbinder + Beacon of Tomorrows + Mystical Tutor

Extra Turns: Infinite turns, Skip your draw steps, Lock

Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Mystical Tutor without paying its mana cost. Resolve the copy of Mystical Tutor, searching your library for Beacon of Tomorrows and putting it on top of your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat.

Cards: Spellbinder, Beacon of Tomorrows, Mystical Tutor

Spellbinder + Final Fortune + Sundial of the Infinite

Extra Turns: Infinite turns, Lock

Deal combat damage to a player with the equipped creature. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn. Repeat steps 1 to 3 on your next extra turn. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn. Repeat from step 4 each turn.

Cards: Spellbinder, Final Fortune, Sundial of the Infinite

Obeka, Brute Chronologist + Final Fortune + Spellbinder

Infinite Damage: Infinite damage, Near-infinite turns, Lock

Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. When the lose the game trigger is on the stack, activate Obeka to end the turn, exiling the trigger. Repeat steps 3-6.

Cards: Obeka, Brute Chronologist, Final Fortune, Spellbinder

Spellbinder + Said // Done + Time Warp

Extra Turns: Infinite turns, Lock

Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Time Warp from your graveyard to your hand. Repeat each turn.

Cards: Spellbinder, Said // Done, Time Warp

Spellbinder + Said // Done + Temporal Manipulation

Extra Turns: Infinite turns, Lock

Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

Cards: Spellbinder, Said // Done, Temporal Manipulation

Spellbinder + Said // Done + Capture of Jingzhou

Extra Turns: Infinite turns, Lock

Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.

Cards: Spellbinder, Said // Done, Capture of Jingzhou

Spellbinder + Beacon of Tomorrows + Vampiric Tutor

Lock: Near-infinite turns, Skip your draw steps, Lock

Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat. NOTE: This combo only persists as long as your life total remains above 2.

Cards: Spellbinder, Beacon of Tomorrows, Vampiric Tutor

Spellbinder + Aggravated Assault + Turnabout

Other: Infinite combat damage, Infinite combat phases, Infinite magecraft triggers, Infinite storm count, Infinite mana lands you control can produce, Infinite untap of lands you control

Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost. Resolve Turnabout, untapping all tapped lands you control. Move to your postcombat main phase. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an addtional combat phase and main phase after this one. Repeat.

Cards: Spellbinder, Aggravated Assault, Turnabout

Sage of Hours + Spellbinder + Beacon of Immortality + Light of Promise

Extra Turns: Infinite turns, Lock

Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Beacon of Immortality without paying its mana cost. Resolve the copy of Beacon of Immortality, doubling your life total. Sage of Hours triggers, putting a number of +1/+1 counters on it equal to the life you gained. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.

Cards: Sage of Hours, Spellbinder, Beacon of Immortality, Light of Promise

Spellbinder + Hellkite Charger + Turnabout

Other: Infinite combat damage, Infinite combat phases, Infinite magecraft triggers, Infinite storm count, Infinite mana lands you control can produce, Infinite untap of lands you control

Declare Hellkite Charger and the creature with Spellbinder attached as attackers, triggering Hellkite Charger. Holding priority, activate all mana-producing lands you control by tapping them, adding at least {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and get an additional combat phase after this one. Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost. Resolve Turnabout, untapping all tapped lands you control. Repeat each combat phase.

Cards: Spellbinder, Hellkite Charger, Turnabout

Breath of Fury + Spellbinder + You See a Pair of Goblins + Fervor

Other: Infinite combat damage, Infinite combat phases, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite sacrifice triggers, Infinite storm count, Infinite untap of creatures you control, Infinite creature tokens with haste

Deal combat damage to an opponent using the creatures that have Spellbinder and Breath of Fury attached. Spellbinder and Breath of Fury trigger. Resolve the Spellbinder trigger, casting a copy of You See a Pair of Goblins without paying its mana cost. Resolve the copy of You See a Pair of Goblins, creating two 1/1 Goblin creature tokens. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, attach Breath of Fury to a Goblin token, untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.

Cards: Breath of Fury, Spellbinder, You See a Pair of Goblins, Fervor

Urabrask the Hidden + Breath of Fury + Spellbinder + You See a Pair of Goblins

Other: Infinite combat damage, Infinite combat phases, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite sacrifice triggers, Infinite storm count, Infinite untap of creatures you control, Infinite creature tokens with haste

Deal combat damage to an opponent using the creatures that have Spellbinder and Breath of Fury attached. Spellbinder and Breath of Fury trigger. Resolve the Spellbinder trigger, casting a copy of You See a Pair of Goblins without paying its mana cost. Resolve the copy of You See a Pair of Goblins, creating two 1/1 Goblin creature tokens. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, attach Breath of Fury to a Goblin token, untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.

Cards: Urabrask the Hidden, Breath of Fury, Spellbinder, You See a Pair of Goblins

Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Cabal Ritual

Infinite Life: Infinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite ETB, Infinite lifegain, Infinite lifegain triggers, Infinite magecraft triggers, Infinite storm count

Declare Najeela as an attacker. Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Deal combat damage to an opponent with Najeela. Spellbinder triggers, casting a copy of Cabal Ritual without paying its mana cost. Resolve Cabal Ritual, adding {5}. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.

Cards: Najeela, the Blade-Blossom, Spellbinder, Mycosynth Lattice, Cabal Ritual

Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Seething Song

Infinite Life: Infinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite ETB, Infinite lifegain, Infinite lifegain triggers, Infinite magecraft triggers, Infinite storm count

Declare Najeela as an attacker. Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Deal combat damage to an opponent with Najeela. Spellbinder triggers, casting a copy of Seething Song without paying its mana cost. Resolve Seething Song, adding {5}. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.

Cards: Najeela, the Blade-Blossom, Spellbinder, Mycosynth Lattice, Seething Song

Aurelia, the Warleader + Displacer Kitten + Spellbinder

Other: Infinite casts of cards exiled with Spellbinder, Infinite combat damage, Infinite combat phases, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite storm count

Declare Aurelia and the creature with Spellbinder attached as attackers. Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one. Deal combat damage using the creature that has Spellbinder attached. Spellbinder triggers, causing you to copy a card exiled with it, and cast the copy without paying its mana cost. Displacer Kitten triggers, blinking Aurelia. Resolve the spell cast in step 4. Repeat each combat phase.

Cards: Aurelia, the Warleader, Displacer Kitten, Spellbinder

Spellbinder + Great Train Heist + Sylvan Awakening

Other: Infinite storm count, Infinite combat phases, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat damage, Infinite untap of lands you control

Cast Sylvan Awakening by paying {2}{G}, causing all lands you control to become creatures with haste until end of turn. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 2 each combat phase.

Cards: Spellbinder, Great Train Heist, Sylvan Awakening

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82 combos found
Teferi's Protection
Spellbinder

Teferi's Protection + Spellbinder

Lock9.02 pieces
Spellbinder
Savage Beating

Spellbinder + Savage Beating

Infinite Damage10.02 pieces
Nexus of Fate
Spellbinder

Nexus of Fate + Spellbinder

Extra Turns9.02 pieces
Spellbinder
Great Train Heist

Spellbinder + Great Train Heist

Other8.02 pieces
Spellbinder
Beacon of Tomorrows
Mystical Tutor

Spellbinder + Beacon of Tomorrows + Mystical Tutor

Extra Turns7.03 pieces
Spellbinder
Final Fortune
Sundial of the Infinite

Spellbinder + Final Fortune + Sundial of the Infinite

Extra Turns7.03 pieces
Obeka, Brute Chronologist
Final Fortune
Spellbinder

Obeka, Brute Chronologist + Final Fortune + Spellbinder

Infinite Damage8.03 pieces
Spellbinder
Said // Done
Time Warp

Spellbinder + Said // Done + Time Warp

Extra Turns7.03 pieces
Spellbinder
Said // Done
Temporal Manipulation

Spellbinder + Said // Done + Temporal Manipulation

Extra Turns7.03 pieces
Spellbinder
Said // Done
Capture of Jingzhou

Spellbinder + Said // Done + Capture of Jingzhou

Extra Turns7.03 pieces
Spellbinder
Beacon of Tomorrows
Vampiric Tutor

Spellbinder + Beacon of Tomorrows + Vampiric Tutor

Lock7.03 pieces
Spellbinder
Aggravated Assault
Turnabout

Spellbinder + Aggravated Assault + Turnabout

Other6.03 pieces
Sage of Hours
Spellbinder
Beacon of Immortality
Light of Promise

Sage of Hours + Spellbinder + Beacon of Immortality + Light of Promise

Extra Turns6.04 pieces
Spellbinder
Hellkite Charger
Turnabout

Spellbinder + Hellkite Charger + Turnabout

Other6.03 pieces
Breath of Fury
Spellbinder
You See a Pair of Goblins
Fervor

Breath of Fury + Spellbinder + You See a Pair of Goblins + Fervor

Other5.04 pieces
Urabrask the Hidden
Breath of Fury
Spellbinder
You See a Pair of Goblins

Urabrask the Hidden + Breath of Fury + Spellbinder + You See a Pair of Goblins

Other5.04 pieces
Najeela, the Blade-Blossom
Spellbinder
Mycosynth Lattice
Cabal Ritual

Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Cabal Ritual

Infinite Life5.04 pieces
Najeela, the Blade-Blossom
Spellbinder
Mycosynth Lattice
Seething Song

Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Seething Song

Infinite Life5.04 pieces
Aurelia, the Warleader
Displacer Kitten
Spellbinder

Aurelia, the Warleader + Displacer Kitten + Spellbinder

Other6.03 pieces
Spellbinder
Great Train Heist
Sylvan Awakening

Spellbinder + Great Train Heist + Sylvan Awakening

Other6.03 pieces
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