Combos with Spellbinder
Artifact — Equipment · CMC 3 · 82 combos
Discover 82 known combos featuring Spellbinder in Magic: The Gathering. Each combo lists the required cards, prerequisites, and step-by-step instructions.
Teferi's Protection + Spellbinder
Lock: Permanents you control phase out during your opponents' turns, You have protection from everything during your opponents' turns, Your life total can't change during your opponents' turns, Lock
Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost. Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn. Repeat during each of your turns.
Cards: Teferi's Protection, Spellbinder
Spellbinder + Savage Beating
Infinite Damage: Infinite combat phases, Infinite damage, Infinite magecraft triggers, Infinite storm count
Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it. Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one. Repeat.
Cards: Spellbinder, Savage Beating
Nexus of Fate + Spellbinder
Extra Turns: Infinite turns, Lock
Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Nexus of Fate without paying its mana cost. Resolve Nexus of Fate, taking an extra turn after this one and shuffling your library. Repeat each turn.
Cards: Nexus of Fate, Spellbinder
Spellbinder + Great Train Heist
Other: Infinite storm count, Infinite combat phases, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat damage
Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Cards: Spellbinder, Great Train Heist
Spellbinder + Beacon of Tomorrows + Mystical Tutor
Extra Turns: Infinite turns, Skip your draw steps, Lock
Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Mystical Tutor without paying its mana cost. Resolve the copy of Mystical Tutor, searching your library for Beacon of Tomorrows and putting it on top of your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat.
Cards: Spellbinder, Beacon of Tomorrows, Mystical Tutor
Spellbinder + Final Fortune + Sundial of the Infinite
Extra Turns: Infinite turns, Lock
Deal combat damage to a player with the equipped creature. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn. Repeat steps 1 to 3 on your next extra turn. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn. Repeat from step 4 each turn.
Obeka, Brute Chronologist + Final Fortune + Spellbinder
Infinite Damage: Infinite damage, Near-infinite turns, Lock
Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. Attack with equipped creature, dealing combat damage. Copy and cast Final Fortune with the Spellbinder trigger. Pass the turn. When the lose the game trigger is on the stack, activate Obeka to end the turn, exiling the trigger. Repeat steps 3-6.
Cards: Obeka, Brute Chronologist, Final Fortune, Spellbinder
Spellbinder + Said // Done + Time Warp
Extra Turns: Infinite turns, Lock
Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Time Warp from your graveyard to your hand. Repeat each turn.
Cards: Spellbinder, Said // Done, Time Warp
Spellbinder + Said // Done + Temporal Manipulation
Extra Turns: Infinite turns, Lock
Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Cards: Spellbinder, Said // Done, Temporal Manipulation
Spellbinder + Said // Done + Capture of Jingzhou
Extra Turns: Infinite turns, Lock
Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.
Cards: Spellbinder, Said // Done, Capture of Jingzhou
Spellbinder + Beacon of Tomorrows + Vampiric Tutor
Lock: Near-infinite turns, Skip your draw steps, Lock
Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat. NOTE: This combo only persists as long as your life total remains above 2.
Cards: Spellbinder, Beacon of Tomorrows, Vampiric Tutor
Spellbinder + Aggravated Assault + Turnabout
Other: Infinite combat damage, Infinite combat phases, Infinite magecraft triggers, Infinite storm count, Infinite mana lands you control can produce, Infinite untap of lands you control
Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost. Resolve Turnabout, untapping all tapped lands you control. Move to your postcombat main phase. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an addtional combat phase and main phase after this one. Repeat.
Cards: Spellbinder, Aggravated Assault, Turnabout
Sage of Hours + Spellbinder + Beacon of Immortality + Light of Promise
Extra Turns: Infinite turns, Lock
Deal combat damage to an opponent using the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Beacon of Immortality without paying its mana cost. Resolve the copy of Beacon of Immortality, doubling your life total. Sage of Hours triggers, putting a number of +1/+1 counters on it equal to the life you gained. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Cards: Sage of Hours, Spellbinder, Beacon of Immortality, Light of Promise
Spellbinder + Hellkite Charger + Turnabout
Other: Infinite combat damage, Infinite combat phases, Infinite magecraft triggers, Infinite storm count, Infinite mana lands you control can produce, Infinite untap of lands you control
Declare Hellkite Charger and the creature with Spellbinder attached as attackers, triggering Hellkite Charger. Holding priority, activate all mana-producing lands you control by tapping them, adding at least {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and get an additional combat phase after this one. Deal combat damage with the creature that has Spellbinder attached. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost. Resolve Turnabout, untapping all tapped lands you control. Repeat each combat phase.
Cards: Spellbinder, Hellkite Charger, Turnabout
Breath of Fury + Spellbinder + You See a Pair of Goblins + Fervor
Other: Infinite combat damage, Infinite combat phases, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite sacrifice triggers, Infinite storm count, Infinite untap of creatures you control, Infinite creature tokens with haste
Deal combat damage to an opponent using the creatures that have Spellbinder and Breath of Fury attached. Spellbinder and Breath of Fury trigger. Resolve the Spellbinder trigger, casting a copy of You See a Pair of Goblins without paying its mana cost. Resolve the copy of You See a Pair of Goblins, creating two 1/1 Goblin creature tokens. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, attach Breath of Fury to a Goblin token, untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.
Cards: Breath of Fury, Spellbinder, You See a Pair of Goblins, Fervor
Urabrask the Hidden + Breath of Fury + Spellbinder + You See a Pair of Goblins
Other: Infinite combat damage, Infinite combat phases, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite mana creatures you control can produce, Infinite sacrifice triggers, Infinite storm count, Infinite untap of creatures you control, Infinite creature tokens with haste
Deal combat damage to an opponent using the creatures that have Spellbinder and Breath of Fury attached. Spellbinder and Breath of Fury trigger. Resolve the Spellbinder trigger, casting a copy of You See a Pair of Goblins without paying its mana cost. Resolve the copy of You See a Pair of Goblins, creating two 1/1 Goblin creature tokens. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, attach Breath of Fury to a Goblin token, untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.
Cards: Urabrask the Hidden, Breath of Fury, Spellbinder, You See a Pair of Goblins
Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Cabal Ritual
Infinite Life: Infinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite ETB, Infinite lifegain, Infinite lifegain triggers, Infinite magecraft triggers, Infinite storm count
Declare Najeela as an attacker. Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Deal combat damage to an opponent with Najeela. Spellbinder triggers, casting a copy of Cabal Ritual without paying its mana cost. Resolve Cabal Ritual, adding {5}. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
Cards: Najeela, the Blade-Blossom, Spellbinder, Mycosynth Lattice, Cabal Ritual
Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Seething Song
Infinite Life: Infinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite ETB, Infinite lifegain, Infinite lifegain triggers, Infinite magecraft triggers, Infinite storm count
Declare Najeela as an attacker. Najeela triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Deal combat damage to an opponent with Najeela. Spellbinder triggers, casting a copy of Seething Song without paying its mana cost. Resolve Seething Song, adding {5}. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one.
Cards: Najeela, the Blade-Blossom, Spellbinder, Mycosynth Lattice, Seething Song
Aurelia, the Warleader + Displacer Kitten + Spellbinder
Other: Infinite casts of cards exiled with Spellbinder, Infinite combat damage, Infinite combat phases, Infinite ETB, Infinite LTB, Infinite magecraft triggers, Infinite storm count
Declare Aurelia and the creature with Spellbinder attached as attackers. Aurelia triggers, causing you to untap all creatures you control and to get an additional combat phase after this one. Deal combat damage using the creature that has Spellbinder attached. Spellbinder triggers, causing you to copy a card exiled with it, and cast the copy without paying its mana cost. Displacer Kitten triggers, blinking Aurelia. Resolve the spell cast in step 4. Repeat each combat phase.
Cards: Aurelia, the Warleader, Displacer Kitten, Spellbinder
Spellbinder + Great Train Heist + Sylvan Awakening
Other: Infinite storm count, Infinite combat phases, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite magecraft triggers, Infinite combat damage, Infinite untap of lands you control
Cast Sylvan Awakening by paying {2}{G}, causing all lands you control to become creatures with haste until end of turn. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 2 each combat phase.
Cards: Spellbinder, Great Train Heist, Sylvan Awakening
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82 combos found

Teferi's Protection + Spellbinder


Spellbinder + Savage Beating


Nexus of Fate + Spellbinder


Spellbinder + Great Train Heist



Spellbinder + Beacon of Tomorrows + Mystical Tutor



Spellbinder + Final Fortune + Sundial of the Infinite



Obeka, Brute Chronologist + Final Fortune + Spellbinder



Spellbinder + Said // Done + Time Warp



Spellbinder + Said // Done + Temporal Manipulation



Spellbinder + Said // Done + Capture of Jingzhou



Spellbinder + Beacon of Tomorrows + Vampiric Tutor



Spellbinder + Aggravated Assault + Turnabout




Sage of Hours + Spellbinder + Beacon of Immortality + Light of Promise



Spellbinder + Hellkite Charger + Turnabout




Breath of Fury + Spellbinder + You See a Pair of Goblins + Fervor




Urabrask the Hidden + Breath of Fury + Spellbinder + You See a Pair of Goblins




Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Cabal Ritual




Najeela, the Blade-Blossom + Spellbinder + Mycosynth Lattice + Seething Song



Aurelia, the Warleader + Displacer Kitten + Spellbinder



Spellbinder + Great Train Heist + Sylvan Awakening