Chainweb Aracnir
Creature β Spider
Chainweb Aracnir
Creature β Spider
Card Text
Reach
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escapeβ, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with three +1/+1 counters on it.
Card Details
- Mana Value
- 1
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 1 / 2
- EDHREC Rank
- #8,964
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Theros Beyond Death (THB) | #167 | uncommon | en | Sam Rowan | $0.18 | $0.36 |
| Theros Beyond Death (THB) | #167 | uncommon | de | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | es | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | fr | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | it | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | ja | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | ko | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | pt | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | ru | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | zhs | Sam Rowan | β | β |
| Theros Beyond Death (THB) | #167 | uncommon | zht | Sam Rowan | β | β |
Official Rulings (8)
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape againβgood underworld security is so hard to come by these days.
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