Change of Plans
Instant
Change of Plans
Instant
Card Text
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Card Details
- Mana Value
- 2
- Colors
- Blue
- Color Identity
- Blue
- EDHREC Rank
- #7,445
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (16)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| New Capenna Commander Promos (PNCC) | #24p | rare | en | Campbell White | β | $7.30 |
| New Capenna Commander (NCC) | #125 | rare | en | Campbell White | $2.78 | β |
| New Capenna Commander (NCC) | #24 | rare | en | Campbell White | $1.36 | β |
| New Capenna Commander (NCC) | #125 | rare | de | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | de | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | es | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | fr | Campbell White | β | β |
| New Capenna Commander (NCC) | #125 | rare | fr | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | it | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | ja | Campbell White | β | β |
| New Capenna Commander (NCC) | #125 | rare | ja | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | pt | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | ru | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | zhs | Campbell White | β | β |
| New Capenna Commander (NCC) | #125 | rare | zhs | Campbell White | β | β |
| New Capenna Commander (NCC) | #24 | rare | zht | Campbell White | β | β |
Official Rulings (5)
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger βwhen [that creature] connivesβ will trigger.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
You choose which creatures to phase out after all of those creatures have connived.
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