Kessig Naturalist // Lord of the Ulvenwald
Creature — Human Werewolf // Creature — Werewolf
Kessig Naturalist // Lord of the Ulvenwald
Creature — Human Werewolf // Creature — Werewolf
Card Text
Kessig Naturalist
Creature — Human Werewolf
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Far from home, little one? I know the feeling."
2 / 2
Lord of the Ulvenwald
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
Card Details
- Mana Value
- 2
- Colors
- Colorless
- Color Identity
- Green, Red
- EDHREC Rank
- #8,038
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #231 | uncommon | en | Johan Grenier | $0.35 | $0.81 |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | en | Johan Grenier | $0.20 | $0.27 |
| Innistrad: Midnight Hunt (MID) | #310 | uncommon | en | Rafael Albuquerque | $0.18 | $0.30 |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | de | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | es | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | fr | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | it | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | ko | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | pt | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | ru | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | zhs | Johan Grenier | — | — |
| Innistrad: Midnight Hunt (MID) | #231 | uncommon | zht | Johan Grenier | — | — |
Official Rulings (9)
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Card Faces
Kessig Naturalist
Creature — Human Werewolf
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Far from home, little one? I know the feeling."
2 / 2
Lord of the Ulvenwald
Creature — Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add or . Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
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