Overclocked Electromancer
Creature β Lizard Wizard
Overclocked Electromancer
Creature β Lizard Wizard
Card Text
At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on this creature.
Whenever this creature attacks, double its power until end of turn.
Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #10,187
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (9)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Modern Horizons 3 Commander (M3C) | #58 | rare | en | Brent Hollowell | $0.27 | β |
| Modern Horizons 3 Commander (M3C) | #110 | rare | en | Brent Hollowell | $0.25 | β |
| Modern Horizons 3 Commander (M3C) | #110 | rare | de | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #58 | rare | de | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #58 | rare | fr | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #110 | rare | fr | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #58 | rare | ja | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #110 | rare | ja | Brent Hollowell | β | β |
| Modern Horizons 3 Commander (M3C) | #58 | rare | zhs | Brent Hollowell | β | β |
Official Rulings (11)
{E} is the energy symbol. It represents one energy counter.
To double Overclocked Electromancer's power, it gets +X/+0, where X is its power when its second ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
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