Rakdos Cackler
Creature β Devil
Rakdos Cackler
Creature β Devil
Card Text
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Card Details
- Mana Value
- 1
- Colors
- Black, Red
- Color Identity
- Black, Red
- Power / Toughness
- 1 / 1
- EDHREC Rank
- #18,418
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (20)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #GK2-67 | uncommon | en | Ryan Barger | $0.07 | β |
| RNA Guild Kit (GK2) | #67 | uncommon | en | Ryan Barger | $0.25 | β |
| Magic Online Promos (PRM) | #49842 | uncommon | en | Dave Kendall | β | β |
| Friday Night Magic 2013 (F13) | #7 | rare | en | Dave Kendall | β | $0.36 |
| Return to Ravnica (RTR) | #220 | uncommon | en | Ryan Barger | $0.15 | $0.35 |
| RNA Guild Kit (GK2) | #67 | uncommon | de | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | de | Ryan Barger | β | β |
| RNA Guild Kit (GK2) | #67 | uncommon | es | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | es | Ryan Barger | β | β |
| RNA Guild Kit (GK2) | #67 | uncommon | fr | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | fr | Ryan Barger | β | β |
| RNA Guild Kit (GK2) | #67 | uncommon | it | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | it | Ryan Barger | β | β |
| RNA Guild Kit (GK2) | #67 | uncommon | ja | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | ja | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | ko | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | pt | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | ru | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | zhs | Ryan Barger | β | β |
| Return to Ravnica (RTR) | #220 | uncommon | zht | Ryan Barger | β | β |
Official Rulings (4)
A creature with unleash canβt block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as itβs entering the battlefield. At that point, itβs too late for a player to respond to the creature spell by trying to counter it, for example.
Putting a +1/+1 counter on a creature with unleash thatβs already blocking wonβt remove it from combat. It will continue to block.
The unleash ability applies no matter where the creature is entering the battlefield from.
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