There and Back Again
Enchantment β Saga
There and Back Again
Enchantment β Saga
Card Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II β Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III β Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Card Details
- Mana Value
- 5
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #2,111
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (10)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth (LTR) | #602 | rare | en | Jarel Threat | $20.40 | $21.46 |
| Tales of Middle-earth Promos (PLTR) | #151s | rare | en | Jarel Threat | β | $10.01 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | en | Jarel Threat | $2.90 | $3.36 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | de | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | es | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | fr | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | it | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | ja | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | pt | Jarel Threat | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #151 | rare | zhs | Jarel Threat | β | β |
Official Rulings (7)
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Each time the Ring tempts you, you must choose a creature if you control one.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
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