Two-Handed Axe // Sweeping Cleave
Artifact — Equipment // Instant — Adventure
Two-Handed Axe // Sweeping Cleave
Artifact — Equipment // Instant — Adventure
Card Text
Two-Handed Axe
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip
Sweeping Cleave
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #2,158
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (10)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #CLB-203 | uncommon | en | Milivoj Ćeran | $1.42 | — |
| Alchemy Horizons: Baldur's Gate (HBG) | #191 | uncommon | en | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | en | Milivoj Ćeran | $1.46 | $7.18 |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | de | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | es | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | fr | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | it | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | ja | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | pt | Milivoj Ćeran | — | — |
| Commander Legends: Battle for Baldur's Gate (CLB) | #203 | uncommon | zhs | Milivoj Ćeran | — | — |
Official Rulings (12)
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
To double a creature's power, that creature gets +X/+0, where X is that creature's power as the triggered ability resolves.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
Card Faces
Two-Handed Axe
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn.
Equip
Sweeping Cleave
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Cards Similar to Two-Handed Axe // Sweeping Cleave
View all 118 similar cards →Looking for alternatives to Two-Handed Axe // Sweeping Cleave? These Magic: The Gathering cards share similar effects and gameplay roles.

The Spear of Leonidas
Legendary Artifact — Equipment
$0.93

Stormforged Armor
Legendary Artifact — Equipment

Mage Slayer
Artifact — Equipment

Infantry Shield
Artifact — Equipment
$0.65

Raven Clan War-Axe
Artifact — Equipment
$0.18