Windreaver
Creature — Elemental
Windreaver
Creature — Elemental
Card Text
Flying
: This creature gains vigilance until end of turn.
: This creature gets +0/+1 until end of turn.
: Switch this creature's power and toughness until end of turn.
: Return this creature to its owner's hand.
Card Details
- Mana Value
- 5
- Colors
- Blue, White
- Color Identity
- Blue, White
- Power / Toughness
- 1 / 3
- EDHREC Rank
- #28,067
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (17)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| RNA Guild Kit (GK2) | #22 | rare | en | Aleksi Briclot | $0.17 | — |
| Duel Decks: Venser vs. Koth (DDI) | #19 | rare | en | Aleksi Briclot | $0.20 | — |
| Dissension (DIS) | #138 | rare | en | Aleksi Briclot | $0.25 | $1.74 |
| RNA Guild Kit (GK2) | #22 | rare | de | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | de | Aleksi Briclot | — | — |
| RNA Guild Kit (GK2) | #22 | rare | es | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | es | Aleksi Briclot | — | — |
| RNA Guild Kit (GK2) | #22 | rare | fr | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | fr | Aleksi Briclot | — | — |
| RNA Guild Kit (GK2) | #22 | rare | it | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | it | Aleksi Briclot | — | — |
| RNA Guild Kit (GK2) | #22 | rare | ja | Aleksi Briclot | — | — |
| Duel Decks: Venser vs. Koth (DDI) | #19 | rare | ja | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | ja | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | pt | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | ru | Aleksi Briclot | — | — |
| Dissension (DIS) | #138 | rare | zhs | Aleksi Briclot | — | — |
Official Rulings (3)
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
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