Yes Man, Personal Securitron
Legendary Artifact Creature — Robot
Yes Man, Personal Securitron
Legendary Artifact Creature — Robot
Card Text
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Card Details
- Mana Value
- 3
- Colors
- White
- Color Identity
- White
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #3,723
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Fallout (PIP) | #557 | rare | en | Dan Murayama Scott | — | $4.65 |
| Fallout (PIP) | #901 | rare | en | Dan Murayama Scott | — | $8.10 |
| Fallout (PIP) | #373 | rare | en | Dan Murayama Scott | $2.81 | $4.28 |
| Fallout (PIP) | #29 | rare | en | Dan Murayama Scott | $0.65 | $5.12 |
| Fallout (PIP) | #29 | rare | de | Dan Murayama Scott | — | — |
| Fallout (PIP) | #29 | rare | es | Dan Murayama Scott | — | — |
| Fallout (PIP) | #29 | rare | fr | Dan Murayama Scott | — | — |
| Fallout (PIP) | #29 | rare | it | Dan Murayama Scott | — | — |
| Fallout (PIP) | #29 | rare | ja | Dan Murayama Scott | — | — |
| Fallout (PIP) | #373 | rare | ja | Dan Murayama Scott | — | — |
| Fallout (PIP) | #29 | rare | zhs | Dan Murayama Scott | — | — |
| Fallout (PIP) | #373 | rare | zhs | Dan Murayama Scott | — | — |
Official Rulings (3)
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
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